NOTE: Qualcomm now owns and licenses all rights in regards to GestureTek’s Patents and Technologies for the Consumer Electronics and Mobile Devices Products. Please feel free to contact us and we will put you in touch with the appropriate people.


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Licensing Program For GestureTek Patents and Technologies

GestureTek licenses a vast and robust library of video gesture control technologies, applications and game engines – developed, patented and optimized over a solid 20-year history.  Our flexible technologies are designed to support any environment and to allow content to be easily ported between devices and platforms.


Game Development SDK For Gesture-Based Interactivity on Multiple Platforms

GestureTek’s Momo™ Software Development Kit is available for game and application developers.  The software brings the same immersive video gesture control capability that GestureTek made available to Sony for the PlayStation and to Microsoft for the Xbox 360. [more]


Compatible With Any Camera-Enabled Device

Any camera-enabled device or display surface can be vision-equipped with GestureTek’s patented gesture-recognition technology, including PCs, consoles, set-top boxes, mobile devices, toys, games and other consumer products.  The technology can also be integrated into appliances and peripheral devices like wands or joysticks – delivering a gesture control interface that can be tracked in complete 3-D space, with no need for embedded electronics.


Multiple Applications and Toolkits Available

GestureTek’s patents, technologies and game engines can be licensed to provide toy companies, game and application developers, original equipment manufacturers and consumer products companies with everything required to integrate computer vision control into their products.  API’s include full-body analysis and motion tracking, as well as feature-specific tracking such as face, hand, color and object tracking. Whether the solution requires single-camera or multiple-camera technologies, 2D or 3D vision, or ‘static’ or ‘moving’ control, GestureTek has multiple applications and full toolkits in various configurations available for over-the-air download. GestureTek also provides consulting, hardware design and software development services to help organizations get the most out of their licensing agreement.


Patent History

Three key patents protect the camera-enabled gesture-recognition technology invented by GestureTek. The first patent (applied for in 1990 and received in 1996) set the industry standard for computer vision control. Current U.S. patents include 5,534,917 (video image based control system), 7,058,204 (multiple camera control system) and 7,227,526 (3D-vision image control system).  Multiple international patents have also been allowed and a further 37 patent applications are in various stages of the patent process.


Licensing Milestones

  • Working to deliver gesture controlled set-top box technology to multiple manufacturers and broadcast providers.
  • Gesture-enabled games featured on Mobile Internet Devices based on Intel Low Power Chip Technology.
  • Licensed immersive patents and technologies to companies who create gesture-controlled applications for PCs and WebCams (ie EyeGames)
  • Launched licensing for hand-held game stick prototype, for Wii-like control without the need for embedded electronics.

Selected GestureTek Patent & Technology Licensees

Sony EyeToy
(patent license & technology development)

Microsoft XBOX 360
(SDK & patent license)

Hasbro
(ION Educational Gaming System: license for patent, app’s, and game engine; software)

NTT DoCoMo
(license to embed software in mobile handsets)

Reactrix
(licensed patent for competing interactive projection/ display technology)

Dynamedia
(licensed patent for digital signage network)

WSI
(licensed immersive technology for TV news & weather rooms)