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GestureTek Creates Prehistoric Gondwana 3D Interactive Flying and Virtual Game Experience for Museums

Apr 25 2009

GestureTek to Exhibit Gesture Control Display Solutions for Museums at 2009 Museum Expo

SUNNYVALE, CALIFORNIA, April 28, 2009 GestureTek, the pioneer, patent holder and world leader in video gesture control technology, today announced the launch of an interactive flying dinosaur experience for museums featuring the companys Wii-like GestureXtreme gesture-based interactive game system along with a 3D visualization software engine for virtual reality game play. GestureTeks Gondwana interactive edutainment attraction was installed at Gondwana Das Praehistorium in Schiffweiler, Germany. It is one of the many interactive museum exhibits to be featured by GestureTek in Booth 437 at the 2009 Museum Expo from May 1st to 3rd in Philadelphia, Pennsylvania. Other interactive technologies from GestureTek to be exhibited at the Museum Expo include The Cube (an interactive floor projection display system), AirPoint (a hand tracking point to control system for mouse replacement) and the Illuminate Multi-Touch display system (interactive computing surfaces that allow users to navigate presentations using multi-touch or multi-point gestures).

The Gondwana project began nearly a year ago, when the Gondwana Das Praehistorium museum was on a quest for a fun interactive 3D application for their new evolution exhibit. They were looking for an interactive attraction in a 3D environment that could transport children back to the prehistoric Cretaceous and Carboniferous periods and allow them to experience the sensation of flying, like an ancient pterosaur or giant dragonfly. The result was a networked interactive game experience that allows two gamers to play against each other as they watch their full body video image immersed onscreen. Using gestures and motions to navigate and control the game, players compete as they fly through the air, hunt for food and defend against predators. Leaning left or right controls the direction of flight, crouching down sends them diving after their prey and arm-flapping motions controls speed and altitude during flight. Its an interactive entertainment experience that also educates young minds about prehistoric creatures, the species that existed at the time and the various ways they competed for resources.

The exhibits creative director David Lazenby of UK-based design firm Lazenby Design Associates says, The strength of the project lays in the superbly recreated immersive environments. We wanted to carry the spirit of the up-close-and-personal experience beyond the natural habitats right through to our interactive gallery. GestureTek has delivered a fun, engaging interactive game experience with great attention to realism and detail.

GestureTeks multi-touch solutions and other no-touch interactive and immersive technologies offer unlimited potential for infotainment and edutainment in museum environments, says GestureTeks President Vincent John Vincent. Museums can creatively showcase priceless artifacts, present complex concepts and principles and teach about naturally-occurring phenomena, while engaging visitors in a fun and entertaining touch-free environment. The technology also works well for interactive guide maps and way-finding systems.

See the Gondwana case study at

See the Gondwana website at

See other museum installations from GestureTek, including a 3D interactive virtual reality magic garden in Sydneys Powerhouse Museum, at


Illuminate Multi-Touch Tables & Displays: Futuristic computing surfaces that enable one or more users to simultaneously navigate multi-media displays or presentations with simple multi-touch or multi-point gestures. [More information] [Illuminate Video]

3D Depth Sensing Tracker: Gesture-based user interface for interacting with a control screen. Applications can include full body avatar control, two-handed control, multi-touch control and 360 navigation control. [More information] [3D Tracker Video]

GestureFX: An eye-catching visual display system that responds to body motion, projecting dynamic multi-media content onto floors, tables, countertops, windows or vertical panels. [More information] [GestureFX Video]

ScreenXtreme: An immersive signage solution that transports a users image onscreen and lets them manipulate multi-media content with hand and body movement. [More information] [Screen Xtreme Video]

AirPoint: A hand and finger tracking unit that provides gesture-based cursor control as a replacement for a mouse, keyboard or touch screen. [AirPoint Video]

GestureXtreme: A thrilling immersive gaming experience where users see themselves onscreen, interacting with virtual characters and objects. [More information] [GestureXtreme Video]

The Cube: A turnkey, portable, plug and play interactive floor projection display system that includes dozens of games and special effects. [More information] [3D Tracking Video]

About GestureTek
GestureTek is the pioneer, patent-holder and world leader in gesture-recognition for information, presentation and entertainment systems. Software and patent licensees include Microsoft, Sony, Hasbro and NTT DoCoMo. Clients include Samsung, CNN, Oracle, Intel, IBM and Panasonic. GestureTek headquarters: Silicon Valley. Offices in Toronto, Ottawa and Asia. (800) 315-1189.

Patti Jordan, GestureTek, 416-340-9290 x 274
Jo Marini, SSPR, 719-578-9044

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GestureTek technologies have international patent protection. U.S. patents include: 5,534,917 (Video Gesture Control Motion Detection);
7,058,204 (Multiple Camera Control System, Point to Control Base Patent); 7,421,093 (Multiple Camera Tracking System for Interfacing With an Application);
7,227,526 (Stereo Camera Control, 3D-Vision Image Control System); 7,379,563 (Two Handed Movement Tracker Tracking Bi-Manual Movements);
7,379,566 (Optical Flow-Based Tilt Sensor For Phone Tilt Control); 7,389,591 (Phone Tilt for Typing & Menus/Orientation-Sensitive Signal Output);
7,430,312 (Five Camera 3D Face Capture).

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